Recent posts

Infinite Scroll

February 11, 2016

A quick update today. I have got most of the infrastructure coded up for supporting the infinitely scrolling levels for my Pac-Man 256 clone. My level editor...

Catching Up

February 03, 2016

It’s hard to escape the curse of the two week new year’s resolution. According to this site about 30% of people will give up by week two, so I don’t feel too...

Daily #11: Castle Wall

January 18, 2016

The subreddit over at r/proceduralgeneration has started running monthly challenges, so I decided to start playing around with a procedural castle wall to fi...

Daily #10: Billboarding

January 15, 2016

I decided to take a break from Maya today to focus on a technique I’ve wanted to try my hand at for a while now. Billboarding involves rendering a 2D sprite ...